[v1.1.0] Mobile Input Support and Keybind Tutorial


New Neander-Z update!


  • We're glad to announce that the game now has an option to choose the input method from Keyboard+Mouse and mobile touchscreen!

    You can select an option at the Main Menu.

  • We've also added a "Tutorial" showing the keybinds for each action of the player.

    You start with a shotgun, a pistol and grenades to play around and get familiar with the controls untill you feel ready to start. After pressing "Ready", your inventory is cleared to start a fresh new survival experience!

Other than these two features, here's what else has changed: (Feature, Improvement, Bugfix)

  1. Changed shotguns precision calculation to mark a shot as hit if at least one of it's ballins hit the target, instead of old calculation where each ballin had it's own value, aiming to make the players feel more rewarded using shotguns and prevent low acuracy even hitting the enemies.
  2. Fixed weapon at the store with the label "Purchased" even after selling it.
  3. Implemented a color change and blinking animation to the grenade trajectory preview  when the item has a "Cook fuse timeout", to warn the players it's about to explode in their hands!
  4. Added new bark sounds to the enemy Robert when it spawns. Watch out!
  5. Fixed visual glitch where a cluster of enemies would change the order that each enemy appear (z-index).
  6. Fixed a bug where the enemy Raimundo would have his helmet damaged even shooting at the body.

Files

Neander-Z 2 WebGL v1.1.0.zip Play in browser
Oct 21, 2023

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